Before you can start to create your first model it is important to understand the basic principles of surface modelling in Maxsurf. Understanding the basic principles behind NURB surfaces will improve the quality of your Maxsurf models and your ability to produce them significantly.
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Read Chapter
2 of the Maxsurf manual
(Ignore the link to “Working with Surfaces”).
From this you should at least remember:
1. That the net of control points is always topologically quadrilateral; there are four corner control points and four edges. The control point net is arranged in rows (which run longitudinally) and columns (which run transversely). Each row has the same number of control points as every other row and each column has the same number of control points as every other column.
2. A surface always consists of 4 corner control points and may consist of additional edge control points and internal control points.
Continue with the section on Surface Stiffness.